Ensembles of multi-scale VGG acoustic models
Michael Heck, Masayuki Suzuki, et al.
INTERSPEECH 2017
Researchers have created 3D interaction techniques for immersive virtual worlds, but existing techniques represent just part of the design space. While exploring other parts of the design space might yield more effective techniques, conducting that exploration is difficult and time-consuming. Analyzing the particular task, user, and hardware characteristics for any given problem is straightforward, but only suggests the shape of a potential technique; generating the technique itself still requires a creative breakthrough. We propose extending existing approaches to generating 3D interaction techniques by focusing more explicitly on identifying and breaking assumptions about the real world to inspire potential technique ideas. We describe our approach, suggest an initial list of assumptions to consider, and present a case study of applying the process to create a technique for navigation with visible landmarks and place representations. © Springer-Verlag London Limited 2006.
Michael Heck, Masayuki Suzuki, et al.
INTERSPEECH 2017
Osamuyimen Stewart, Juan M. Huerta
CHI EA 2006
Dorit Nuzman, David Maze, et al.
SYSTOR 2011
Victor Soto, Lidia Mangu, et al.
INTERSPEECH 2014