Elliot Linzer, M. Vetterli
Computing
The pervasive computing age will provide easier and more satisfying ways for people to interact with their world. As a result, the ways people interact with other people, information, organizations, processes, devices, appliances, places, and everyday things will change. From a user perspective, this article describes four aspects of living in the pervasive computing age: life networking; attentive environments; information in places; and intermediaries.
Elliot Linzer, M. Vetterli
Computing
Kafai Lai, Alan E. Rosenbluth, et al.
SPIE Advanced Lithography 2007
Apostol Natsev, Alexander Haubold, et al.
MMSP 2007
Corneliu Constantinescu
SPIE Optical Engineering + Applications 2009